It's perfectly possible some TW servers allow the behavior you saw on the polish video.NET doesn't allow it, so I didn't make it that way. On another note, on some servers rules are different. But I think it is pathetic you decide to take out your frustration on me for supplying a tool to the community to save time when we already have enough timesinks. ![]() It was meant for the current world so I didnt bother to save anything in browsers memory. All you have to do is to set world number and how many pages to read ( the newest pages). One of the most powerful scripts in the game, loot enhancer, or loot assistant (which is actually part of the game) could be automated as well, easy as hell. Hello, this script its made to view per each day how many pp were farmed. Automating scavenging isnt even that gamebreaking considering you cant make it farm more than its able to farm, only thing you can do is send out the farms faster, and even then, automated sending would maybe save you 2 mins on a group of 400 villages. Click on Add new link to load a new script. AUTOMATING is something I never condone of but I'm not the one that needs to police what people do. From the Settings menu, on the right of the top-bar menu of the game, click on Quick bar option. With your mindset every script is bad cause scripts ARE made to make life easier for people. ![]() Anything automated or macrod is NOT part of my doing so accusing me of supporting cheaters is literally as low as you can get. It literally only does some calculations and fills in some textboxes. I don't support cheating, and my script should in no way be illegal. I feel respect to you that you are able to write such amazing things, but i think also you should ask yourself how much it can be useful before write it/publish. Why? People cannot use them as some parts of scripts/macros which are run 24/7. These are examples of legal scripts, small tools, which really help people without interrupting gameplay. ![]() You should remember that is big difference between scripts like incoming support calculator or attack planer or some coordinate extractor. I know that now is too late, but I want you just to know that you support cheaters and not fair play mostly by this script. It should makes you wonder how much versions and copies are roaming modified on whole web. I found that automated version on portuguese site and language from video is polish. Make life easier, but for who? People who play TW or people who are writing scripts? It is. " i don’t see how you would hate me for making life easier for EVERYONE who plays TW" <- Ofc thank You. "My point is: cheaters will always cheat." <- They wont always get banned, its impossible to catch everyone. This script has been approved by Tribal Wars as of, ticket t12168060. This script only works on English servers. "I’m not the only person who wrote a scavenge script either, I know of atleast 3 other versions that are approved on other servers." <- It is sad that people do not understand that script should be illegal. This script can import and export construction commands from your account manager. As I said before, even me can do that with some macro. I would strongly suggest to tribe leaders to strongly suggest their players to check at least all 4 of these settings so the script can work at it's best and without issues.Ĭould there be other issues/bugs with the script?Īs far as I know, no but I'm not gonna put my hand on fire over this so please report any issues you might have.Ī big Thank You goes to the people who brought up the issue so I could start investigating this and improve the script."I’m sorry but you can literally automate everything in TW." <- Not everything. However right now, I added extra logic to this script (v1.0.2) to handle cases where some of these settings are not checked, in which case, the script will show sub-optimal information like it will show only villages under attack, number of incomings on each village but it will default troops on that village to 0, when troop counts are not shared. If you expect the script to work 100% correct and show 100% correct info (villages under attack, incomings per village and also what is currently stationed on each village) those are the settings required. This script depends on these settings to be checked: So I know where the script fails (it fails on the parsing player under attack information stage) and I have an idea on what could be the issue, settings. ![]() It was brought under my attention that sometime this script fails to work correctly on all the cases.
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